The present invention provides a method used in video frame storage building interactive video games, which does not require any modification of the video itself and / or directly with any signal inserted in the form of a video recording, the method comprises the following steps: using video editing software frame to browse the video; in the video editing software to enter a grid layer, each frame of the grid layer and the video has been viewed at the same time; using the grid layer analysis of mobile video in a role and / or object, and produces a series of game data to record the movement; after the game all the data, storing the game data; connect a game input device, one game machine is used at the start of the game after playing the video received from The input data of the game input device and compares the input data with the game data at the same time. The invention also provides a corresponding device for building interactive video games using video recordings stored in frames.
【技术实现步骤摘要】
【技术保护点】
1.一种处理按帧存储的视频录像的方法,包括以下步骤:使用视频编辑软件一帧一帧地浏览所述视频录像;在所述视频编辑软件中输入一个栅格层,该栅格层与所述视频录像的每个帧同时被浏览;视频录像中的角色和/或对象在所述栅格层中具有对应的位置,当所述角色和/或对象移动时,该角色和/或对象的对应位置也随之变化,由此根据在连续的帧中所述角色和/或对象在栅格层中对应位置的变化,使用所述栅格层分析所述角色和/或对象的移动;产生一系列数据以记录上述移动;存储所述一系列数据。
【技术特征摘要】
【专利技术属性】
技术研发人员:刘炳祥,
申请(专利权)人:PC概念有限公司,
类型:发明
国别省市:HK[中国|香港]
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